Endurance Karting Rules

Karting Australia Rulebook

Like any good motorsport category, SEKQLD is bound by a solid set of technical and competition rules. Being an affiliated member of Karting Australia, the rules governing SEKQLD competition are covered in the Karting Australia Competition Manual.

 

The most current edition of the manual (2018) can be found here.

 

Both potential and existing competitors alike are urged to familiarise themselves with this manual before attending each event to ensure that their kart and racing equipment complies with the requirements of racing.

Event Supplementary Regulations

In addition to the rules and regulations stipulated in the Karting Australia Rulebook, each event has its own set of sub-regulations that are important for all competitors to be in knowledge of before competing in an SEKQLD event.

 

Supplementary Regulations (called Supp Regs for short), typically contain information key to the running of an event, such as the event schedule or the day's officials. The Supp Regs may also contain other important information, like minimum pit stop rules or special race rules, so it's always a good idea to check the Supp Regs as soon as they're made available.

 

SEKQLD's Supp Regs are always posted to the each event's page and the quick link at the bottom of the site. They are also available from Karting Queensland's Calendar Page.

SEKQLD Race Formats

Standard Enduro

Standard Enduro Points

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

10th

11th

12th

13th

14th

15th

16th

17th+

40

33

28

24

20

17

14

12

10

8

7

6

5

4

3

2

1

The most basic format used by SEKQLD is just as you see on TV - the winner of the race is the team leading at the end of the allotted time. In essence, this is Endurance Racing in its purest form.

 

It's far from that simple though - each Enduro requires teams to complete a number of mandatory pit stops as advised on the Supplementary Regulations. How and when these stops are taken can determine a team's fortunes as much as outright speed.

 

There is also the matter of stamina to consider - how hard to push and when will be a crucuial consideration for both the driver and their equipment.

 

A typical Standard Enduro Format will be anywhere from 6 hours up to 12 hours.

Race Bonus Points

Pole Position

 

Fastest Lap

 

Hard Charger

 

Special Award

1

 

1

 

1

 

1

Split Enduro / Double Direct

Split Enduro (Race Points)

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

10th

11th

12th

13th

14th

15th

16th

17th+

20

16.5

14

12

10

8.5

7

6

5

4

3.5

3

2.5

2

1.5

1

0.5

Race Bonus Points

Pole Position

(Races 1 &2)

 

Fastest Lap

(Races 1 & 2)

 

Hard Charger

 

Special Award

1

 

 

1

 

 

1

 

 

1

Unlike a traditional Enduro, this race is split into two halves, introducing new strategic elements for teams to consider. The biggest one - that the number of mandatory stops are cumulative across races.

 

The normal range of round points on offer is split between the two events, and there is often a qualifying session for each race.  There is also a fastest lap on offer for every race, meaning these events can give teams valuable points advantages.

 

Another challenge to consider is when the format is modified to include double direct, where teams race in one direction in Race 1 and the opposite direction in Race 2.

 

There are a set number of stops total that can be taken in this race, however unlike a traditional Enduro where the stops must be made in a set time, these stops can be taken at any time over the two races.  Do you go for glory in Race 1 and sacrifice Race 2?  Do you spread your luck?  Or make a Charge home?

 

Split Enduros are typically run as two 6 hour races, however shorter races of no less than 3 hours may be held.

Super Sprints + Enduro

Sprint Race Points

8

6

4.5

3.5

2.5

2

1.5

1

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

10th

11th

12th

13th

14th

15th

16th

17th+

This round format offers the fast-paced thrill of two one hour races on the Saturday followed by a classic 6-hour enduro format on the Sunday.

 

With sprint race points essentially being extra points separate to the 6 hour enduro to be run on the Sunday, and bonus points for all fastest laps across all races, this a very profitable round for teams who are consistent in all three races.

 

The combination of race types throws up some interesting variables, whereby teams who would ordinarily be concerned about making their equipment last throw a bit more caution to the wind in order to gain the upper hand in the early phase of the weekend. Look out for more aggression on the circuit between rivals.

 

Of course teams can't be too reckless - they have to back up and race again for six hours on the Sunday.  Only the most disciplined of teams are able to maximise their results in both types of race.

Standard Enduro Points

Race Bonus Points

40

33

28

24

20

17

14

12

10

8

7

6

5

4

3

2

1

Pole Position

 

Fastest Lap

(all races)

 

Hard Charger

 

Special Award

1

 

1

 

 

1

 

1

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

10th

11th

12th

13th

14th

15th

16th

17th+

Marquee Rules

Marquee Round Points

50

41.5

35

30

25

21.5

17.5

15

12.5

10

8.5

7.5

6.5

5

4

2.5

1.5

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

10th

11th

12th

13th

14th

15th

16th

17th+

Race Bonus Points

The Marquee Round is a special, once-a-year round format designed to provided the season's largest challenge.  This event introduces several new tactical challenges for teams to contend with, as well as being the longest event on the calendar.

 

All of the usual standard enduro format rules apply, however the following additional rules also apply.

Soft Tyre Rule

Competitors must use both the soft SL6 and hard SL1 race tyre in BOTH 6 hour races. SEKQLD supplies the SL6 tyres for this round.

Tyre Change Rules

Tyre changes must take place int he designated area as shown in drivers briefing.  a maximum of four individuals INCLUDING the driver may work on the kart at any one time.

25% Bonus Points

Extra points are on offer for this race.

Pole Position

 

Fastest Lap

 

Hard Charger

 

Special Award

1

 

1

 

1

 

 

1

End of Season Awards

Achievements

Fastest

Laps

Most Fastest Laps in a season (per class)

Pole Positions

Most poles in a season

(per class)

Most

Improved

#33

Rupert's Bar & Grill

Rookies of the Year

Rookie team taking the most points (per class)

People's Choice

Official of the Year

Voted best official

Person of the Year

Voted favourite non-racing personality

Venue of the Year

Voted favourite venue

Best

Presented

Voted best presented team (whole of field)

Best & Fairest

Voted best and fairest team (whole field)

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